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  TFC Map Spec Sheet
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---General Information---
Title 		         : Crusade
Filename		 : crusade.bsp
Author			 : David "SuperPope" Rutledge
Other lvls by author	 : None
Email address 		 : david@superpope.com
Home page		 : http://www.superpope.com
Additional Credits to    : Navyfighter, Lobotomy Boy, Run DMZ, and 
                           everybody else at the Gamedesign.net 
                           Forums who helped me get through some tough
                           spots, all the guys who helped me beta test,
                           and my wife, who put up with this thing for 
                           3 months.  :)

---Play Information------
Map Description	       	 : In an ancient city stand two cathedrals.                         
                           They are the homes of two rival factions of 
                           the same religion. Having split centuries ago 
			   due to a petty dispute, the tension and 
			   animosity between them has gradually grown 
			   into bitterness and hate.  Now, forgetting the
    			   common faith that they once valued above all 
			   else, each faction has taken up arms against 
	 		   the other, retooling their places of worship 
			   for the purpose of warfare...
                           
Map Objective		 : Steal the flag from your opponent's sanctuary 
			   and place it in your bell tower.  A thick glass
			   shield protects the flag.  By firing a single 
			   shot at the team's emblem above the flag 
			   pedistal, the shield can be lowered down into 
			   the floor, allowing access to the flag.  When 
			   the shield recedes, it then encloses a pool of
			   holy healing water in the catacombs below.  Use
			   this to your advantage!  Trap your opponents 
			   while they are healing or while they are 
			   capturing the flag, then toss in a grenade and
	   		   watch the show.
			   There is a teleport pad in one of the respawn 
			   rooms for each team.  This teleport works only
			   for spies, and allows them to infiltrate their
			   enemy's base undetected.

Scoring Information	 : 10 points per capture.
Number of Teams		 : 2
Recommended # of Players : 6 - 20

---Map Information-------
New Textures             : None
New Sounds		 : None

---Construction----------
Base			 : Made lovingly from scratch.
Editor(s) used           : Worldcraft 2.1
Compile Machine		 : Pentium III 450 Mhz with 224 megs of RAM
Development time         : May 24 - August 30
Compile time		 : 2 hours 15 minutes


---Additional Info-------



---Copyright-Permissions--------------------------------------------
Authors MAY NOT use this level as a base to build additional levels. 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.


